Wednesday, June 25, 2025

Film Courage Plus: Let The Actors Act!

FILM COURAGE did a series of interviews with me, around 36 (or more) segments total. That's almost a year's worth of material! So why not add a new craft article and make it a weekly blog entry? All I have to do is write that new article, right?



At the first Writer’s Guild “Words Into Pictures” Conference in 1997 I was one of the hundreds of people who watched Jack Lemmon and Walter Matthau perform I.A.L. Diamond’s short play “Quizzically” about a pair of writers debating a “wrylie” - a parenthetical to tell an actor how to deliver the line. Due to chance and maybe the stars aligning correctly, I was in the front row, only a few feet away from these two great actors. It’s one of those things that I will remember forever... and Diamond’s short play is hysterical if you are a screenwriter. Diamond was a co-writer with Billy Wilder on SOME LIKE IT HOT and THE APARTMENT and many more films, and Matthau and Lemmon were the perfect team to bounce the clever lines off of each other. I haven’t read the play, but I will bet there were very few parentheticals in it, because those things are usually the sign of a problem in a screenplay... which is what we will be talking about today.

THE LIFE OF WRYLIES

New screenwriters often litter their screenplays with “wrylies” (parantheticals) for a couple of reasons which are both part of not trusting the actors to do their jobs. One of the things that is difficult for new writers to remember is that even though writing that spec script is an individual accomplishment and you *are* all of the other people involved in making the film at that point, it will eventually become a team effort and other very talented people will work to create the finished film. There’s a line that is often blurry between that individual accomplishment and team effort, and new writers tend to micro-manage their screenplays instead of creating what TAXI DRIVER screenwriter Paul Schrader calls the “Invitation to others to collaborate on a work of art”. Our job as screenwriters is to give hints to the other participants in making the film, rather than give orders. We want to nudge them in the right direction, because if we try to shove them they will do the exact opposite of what we want. When you push, people push back. I often say that part of our jobs as screenwriters is to make the director think that it was their idea. So we need to let the actors do the acting, the cinematographer do the lighting, the casting director figure out what the actors look like, the set designer figure out the specifics of what the locations look like, etc. We can hint, but we can’t demand. And if we are good at hinting in our screenplays - everyone will think that it was their idea. So let’s look at letting the actors act...



Though we are imagining the performance in our minds as we write, we still want to leave room for each of the other creative people involved to do their jobs - and they are the experts at those jobs. If we use a “wrylie” to tell the actor that the character is supposed to be angry when delivering the line, that often means that the line itself is not expressing anger - and that’s a flaw in *our work*. Often “wrylies” are used to prop up weak dialogue that isn’t doing it’s job to demonstrate that emotion. There are better word choices or a better order to the words that will make that line show the anger of the character. Often the problem is sentence length - angry people don’t have long winded sentences, they are quick and to the point, and adding a wrylie is not going to change the length of the sentence. The shorter the sentence, the more energy in that sentence. Longer sentences dissipate the energy. So, as the writer, our *writing* needs to demonstrate the emotions so that we do not need a wrylie. Telling an actor to deliver a line with anger doesn’t make the line sound angry - and the line is our job, performance is the actor’s. Let the actor choose the delivery of the lines.

Here’s why: The 1964 version of THE KILLERS has a scene where assassin Lee Marvin is threatening Claude Akins, who has information on where his target is hiding. Now Marvin is playing a violent and impatient man, whose catch phrase is “I don’t have the time”, so you might think that (angry) is the perfect “wrylie” for his threats to Akins. When you wrote the dialogue - these were angry lines, right? But if they are angry lines, you don’t need to identify them as such - the dialogue *demonstrates* the emotion in the way it is written....

Plus, the actor might make a brilliant choice, as Lee Marvin did in this scene - he delivered the lines quietly and calmly, which made the threats even more chilling. He removed the anger from his voice, so we got control - and that makes this scene stand out. This is a man who kills people for a living and has as much feeling about it as an assembly line worker feels about doing his job. Awesome choice by the actor, and you don’t want to limit those choices by micro-managing their performance. Just as we have our skills as writers, actors have their skills. They understand how to play the scene better than we do, they play scenes for a living.

Trust the actors to do the job that they are experts at!

Also trust the director and everyone else to do their jobs. Directors like to be in control, they like to be the person who came up with the genius idea... so if you write CLOSE UP: they will not want to shoot that in a close up, because it wasn't their idea. And if it needed to be a close up? You just screwed yourself by writing CLOSE UP instead of using language so that the director reads the scene and imgaines a close up. In the DESCRIPTION AND VOICE Blue Book there's a section on how to use language to create a specific picture in the reader's mind. No need to type CLOSE UP if all they can imagine is a close up. I once had a meeting with a director on one of my screenplays and he was excited by "his idea" of how to shoot an action scene. I told him that he was a genius to think about shooting it like that... but I purposely described it so that you would imagine those shots and angles. I created the images in the reader's mind from those angles. I hinted.

So let the people do their jobs... and secretly be the puppet master pulling theor strings.

SARCASTICALLY?

Make sure that your dialogue is doing its job, and doesn’t need to be propped up with a wrylie. The one place where a wrylie might be required is a sarcastic line of dialogue, but even then the delivery should be completely obvious by the situation and the character. The situation and character are also the writer’s jobs, so you still should not need a wrylie if you are doing your job. Sarcasm is a character trait - something that you can mention when introducing the character, and then their dialogue throughout the screenplay will reflect this. If a character who has never been sarcastic before suddenly becomes sarcastic, that’s a little odd - and maybe you should rethink that dialogue? Actors are going to question when a character does something out of character... and you should be questioning that before they ever get a chance to read it. So even with sarcasm, you don’t need wrylies. If the character is introduced as being sarcastic, and the dialogue in this situation can only be sarcastic? No need to micro-manage that. Trust the actor to figure it out. You do your job and allow them to do theirs.

ACTIONS NOT EXPRESSIONS

The other way that new writers often micro-manage a screenplay is by telling an actor what expression they should have on their faces. My personal rule is that I control the actor’s bodies and the actor gets to control their expressions. Let the actors act! One of the problems with either a wrylie that says (smiles) or a line of description that tells the actor to smile is that some actors aren’t the smiling types. When was the last time you say Clint Eastwood giving a big toothy grin in a movie? So if you are trying to get that emotion to the audience, it never gets there. It’s depending on the actor to do the writer’s job - either through the line of dialogue that demonstrates happiness or and action (using their bodies) that shows happiness. If the situation that the writer creates is all about joy and happiness, the actor doesn’t need to smile - the *audience* will be smiling... and that’s the key to emotions and emotional scenes.

Frank Capra said, "I thought drama was when actors cried. But drama is when the audience cries." Your job as a screenwriter is not to make the characters cry, it’s to create a situation where the audience cries. Or laughs. Or feels anger. Or feels joy. One of the things that I have noticed in some films is that when the character cries, the audience doesn’t have to... but if the character tries to remain in control in a scene where they would normally cry, the audience feels as if they need to do the crying for the character.

The same holds true with expressions - sometimes an actor knows that if they *don’t* show an expression when the situation calls for one, it will create stronger feelings in the audience. The actor understands what expression will be best for the scene, and sometimes they make an interesting choice that we, as writers, would never have thought of. I don’t know if Richard Widmark’s character laughed with joy when he pushed an old woman in a wheelchair down the stairs to her death in the screenplay for KISS OF DEATH or whether it was the actor’s choice (I suspect the latter) but that really odd choice given the situation is what made that scene famous. Actors can take our characters and find the behaviors that we never imagined - and that’s why we want to trust them to do their jobs.

There are times when a character nods or smiles as an important response - it's story related, so you will write that smile or nod or whatever. But try to find a better way to do that, if possible.

Um, I am guilty of this: I had a screenplay where the producer thought the protagonist was too dour, so I added a (smiles) wrylie a couple of times in the first ten pages, problem solved! Yes, I did everything that I just told you not to do. But only in self defense. I knew that whoever played the protagonist was going to be a charismatic movie star, and for some reason the producer was imagining some sad sack loser... I told the producer that I completely rewrote the character, but all I did is add a couple of (smiles) and it solved the problem. Tools not rules.

Some new writers think that the “description” part of a screenplay is just there to break up the dialogue, but that is not its purpose. The difference between Movies and TV when it comes to screenplays is that TV is a growth of radio - and tends to be more dialogue driven, and modern movies are a growth of silent films - and tend to be stories told visually. Through the actions of the characters. What their bodies do. So find the way to demonstrate the emotions with actions, rather than with expressions. Read through your screenplay - skipping the dialogue - and make sure that the story is told through the actions of the characters, the situations, the images. One of the things in my Action Screenwriting Book and I believe the Visual Storytelling Book are “twitches and touchstones” - creating a physical object with an emotion built into it, so that a character can create emotions in the audience just by touching that watch that their dead father gave them, and the audience knows that they are thinking of their father. Our job is telling stories visually through the actions of the characters - so we don’t need to tell them what expression is on their face... the actor can provide that.

NONE OF MY BUSINESS

Though we control the actor’s bodies, another place where writers often micro-manage is “business”. Business is what an actor does with their hands during a scene - that’s an oversimplification, but it’s any normal actions that aren’t changing the course of the story. “Kurt takes a sip of wine.” These are like “physical wrylies” - actions that really don’t have anything to do with telling the story, they are telling the actor what to do. “Sandra shakes her head” before the character saying “No” is redundant. When we are talking about the actions of the characters, we aren’t talking about little things that they do. One of my short films had a scene where a woman returns from the grocery store and is putting away groceries. Putting away the groceries was all of the action required for that scene, and the actress pulled out a bag of potato chips, opened it, and munched on a few as she put the groceries away. Brilliant! That was business. She did what someone normally does when putting away groceries - snack a little on something that she bought. I didn’t need to write that in the screenplay or tell her to do that - she is an actress and she did what the character would do in that scene. Eating a few potato chips didn’t impact the story in any way - so it wasn’t something that I would write in the script. Just as taking a sip of wine at dinner is just normal - unless the wine was poisoned or something, it doesn’t impact the story. A friend of mine worked on a film where the actor developed an amazing trick with a cigarette lighter for his character - not in the screenplay. But the actor thought that if his character had smoked their entire life, they would have developed fun ways to do it. Actors bring things like this to the characters. That lighter trick didn’t advance the story in any way - it was business.

You want to focus your action lines on physical actions that *do* impact the story, and let the actors do the natural stuff. If your screenplay is just a bunch of people standing around talking - that is a problem. Adding “Kurt takes a sip of wine” or “Sandra shakes her head” or even that cigarette lighter trick is not going to solve the problem of a static scene where nothing is physically happening or characters use words instead of actions. Often the story itself is the culprit, here - you have a non-visual story in a visual medium. A radio play that you are trying to pass off as a SCREENplay. Instead of adding business, go back and rethink that scene - how can you show the feelings and emotions? How can you demonstrate the story through actions instead of exclusively through dialogue?

Movies are words and pictures, and if you only have the words, a picture of “Kurt takes a sip of wine” tells us *nothing*. So let the actors do the acting - let them choose the delivery of the lines, chose what expression is on their face, choose what to do with their hands. And you as the writer create situations and physical actions that impact the story itself. Trusting the actors to do their jobs, trusting the cinematographer to do their job, trusting the costume department and set designers and everyone else to do their jobs.

Trust.

- Bill



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Wednesday, June 11, 2025

Hunger Games Is A Rip Off Of...

From 2012... Now that everyone is saying that THE LONG WALK is a ripoff of HUNGER GAMES!

THE HUNGER GAMES (2012) is based on a novel from 4 years ago - and happened to be the #1 film of the weekend again.




So there’s a funny little picture being passed around on Facebook with a shot from PULP FICTION and the question - “Do you know what they call HUNGER GAMES in France? BATTLE ROYALE with cheese.” Amusing, but shouldn’t it be Japan?

The thing that I find most amusing about this are the people who think that HUNGER GAMES is just a rip-off of BATTLE ROYALE - as if the history of cinema began a dozen years ago. Hey, this story has been around almost as long as film! At least 80 years ago they made the same basic story!

"Do you like Gladiator Movies?"

So I thought ot would be fun to look at some of the films that came before HUNGER GAME and added to it’s story...

We’ll get to CONDEMNED (2007) when we look at the movies about prisoners who get chosen to play the game where they fight to the death, but first let’s take a look at innocent school children who are chosen in a lottery to fight to the death...

You are probably thinking about BATTLE ROYALE, and we’ll get to that, but about the same time as BATTLE ROYALE came out one of my favorite movies that no one has ever seen came out - SERIES 7. This indie flick is about a hit reality TV show where random people are chosen to fight each other to the death as SURVIVOR-like camera crews follow them. Instead of an island or an abandoned part of the city or a wooded area these contestants play in the city. They hunt and kill each other in the real world. The film follows a handful of contestants including the pregnant champion and a *cheerleader* who is driven to kills by her parents. I love this movie! It’s savage and funny and looks just like an episode of SURVIVOR.

SERIES 7 (2001)


Just before SERIES 7 we had the Japanese version of the story which seems most similar to HUNGER GAMES... except the tone is completely different and the characters and motivations and reasons for the game and even the details of the game are completely different. The parts that are the same? Kids as contestants. If you consider how many times this story has been made and how many other variables there are that are direct-connections to HUNGER GAMES... plus LORD OF THE FLIES which was remade the same year (2000) and was *originally* made in 1963 (Peter Brooks) and based on a novel that predates the BATTLE ROYALE novel by *decades*, why the heck is this the first film people think of when they are looking for a HUNGER GAMES source?

BATTLE ROYALE (2000)


By the way, BATTLE was directed by the same guy who gave us GREEN SLIME (not the pink stuff). The novel was written in 1996... which is long after Stephen King’s RUNNING MAN (published in 1982) which was made into a movie 3 years before BATTLE ROYALE. Hey! How come no one points to RUNNING MAN as the source for HUNGER GAMES? Probably more similarities between the two - the major difference being prisoners instead of just kids... but if you have read the book you know the prisoner thing was an invention of the screenwriters, in the book the protagonist was an out of work guy from a District called Co-Op City which is very much like the coal mining world of District 12, who volunteers for the game to save his daughter. A poverty stricken dystopian future, a game to the death, a family member playing for another family member. That's RUNNING MAN! The tone and feel of the book is similar to HUNGER GAMES - they almost share the same dystopian future. The HUNGER GAMES books are a complete ripoff of King's novel! So how come nobody ever brings that up? Are these folks illiterate? Probably. Though the novel is exactly like HUNGER, the movie?

RUNNING MAN (1987)
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Though there are plenty of battles to the death on an island (HELL IN THE PACIFIC, 1967) and people hunting each other flicks (RUN FOR THE SUN (1956), NAKED PREY (1966), and the cheese-fest DEATH CHASE from 1988), but if there was ever a source for HUNGER GAMES it’s a crazy Italian film from 1965 based on a novel by Robert Sheckley called THE TENTH VICTIM. The film is about a TV reality show where ten normal people are chosen at random and given guns in order to hunt each other through the city. There is an MC, there is a TV audience, there are bets made on the outcome, just about everything in HUNGER GAMES is in this film... including the “star crossed lovers” aspect! Because the strangest part about THE TENTH VICTIM is that it’s kind of a rom-com! Marcello Mastroianni and Ursula Andress are contestants who fall in love along the way - even though they must kill each other in the end. Will they change the rules so that two can survive?

TENTH VICTIM (1965)


I love Ursula’s bra-gun! My James Bond parody film FOR SORE EYES ONLY featured a villainess named Greta Goodtits who had machineguns surgically implanted in her breasts - a pair of blazing 38s! The most amazing thing about this film is that it was made in 1965 and predicts reality TV shows... but the Sheckley story was published in 1953! How the heck could he have predicted reality TV shows in 1953?

I mentioned that RUNNING MAN changed the unemployed everyman who would have fit right in working in those District 12 coal mines with a prisoner played by Ah-nuld, but for the past 20 years or some we have had many versions of this story as junky action films about *prisoners* who get a chance at freedom if they kill each other on live TV. CONDEMNED was a recent version where prisoners fought to death on an island (like in BATTLE ROYALE), and the DEATH RACE remake they fought to the death in cars. There are a zillion steel cage match movies like THE OCTAGON which feature fights to the death, and lots of movies like HARD TARGET and SURVIVING THE GAME where the game isn’t televised - but still is played to the death,

I believe I am probably the only one who has seen this Prisoners Battle To The Death On A TV Game Show flick in a cinema - DEATHROW GAMESHOW directed by Northridge’s Mark Pirro... who makes films on Super 8mm, though this was shot on 16mm. I saw this flick at AFM one year...

DEATHROW GAMESHOW (1987) - caution: boobies!


But all of these films go back to that film shot at the same time and on the same sets as KING KONG, the amazing MOST DANGEROUS GAME (1932) based on a story by Richard Connell published in 1924. Here we have the island, the hunting of people, the star-crossed lovers... and the hounds! Those killer dogs in HUNGER GAMES? They are in this version of the story, too! Not the DNA mutants from HUNGER GAMES, but dogs specially breed to find humans. I was looking for a trailer or good clip of the film, but could only find the whole damned movie (it’s in public domain). So don’t click on the clip below unless you have over an hour to kill watching people hunting people on an island.

MOST DANGEROUS GAME (1932)


So there you go - 80 years ago the first film that could be called a source for HUNGER GAMES was made, and in every decade since there have been a handful of movies with the same basic plot. Like all basic stories, this one is as old as time. There were probably cave men telling the story of fighting each other to the death... Hey, wait a minute - how does 2001: A SPACE ODYSSEY begin?

If you want the most similar story, that's obviously RUNNING MAN (the novel). If you aren't illiterate, you already knew that. If you didn't know that? Try reading a book now and then - it's not like Stephen King is an obscure writer.

But what's important about a movie or screenplay isn't the similarities, it's the differences. Every story is like a bunch of other stories, but what are the elements that make *this version* unique?

- Bill


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Tuesday, June 10, 2025

Trailer Tuesday:
HOUSE ON HAUNTED HILL

Since Friday is the 13th...



THE HOUSE ON HAUNTED HILL (1959)

Starring: Vincent Price, Carol Ohmart, Richard Long, Elisha Cook jr, Carolyn Craig.
Written by: Robb White
Directed by: William Castle
Produced by: William Castle


William Castle was the king of gimmicks, and this film featured “Emergo” - which was nothing more than a plastic skeleton on a wire that shot out at the audience at a point in the film near the end...



The movie opens with screams over a black screen, and then Pritchard (Elisha Cook jr) says, “The ghosts are moving tonight, restless... hungry. May I introduce myself? I'm Watson Pritchard. In just a moment I'll show you the only really haunted house in the world. Since it was built a century ago, seven people, including my brother, have been murdered in it. Since then, I've owned the house. I only spent one night there and when they found me in the morning, I was almost dead.” Which sets the stage for the story without showing a single ghost or dead body. Haunted house movies often begin with the legend of the house, and both HELL HOUSE and THE HAUNTING have scenes where we hear about all of the terrible things that have happened in the house previously so that we fear for our new guests.

After Pritchard is finished, we get Frederick Loren (Vincent Price) introducing the situation in voice over as we see our guests approach, “I am Frederick Loren, and I have rented the house on Haunted Hill tonight so that my wife can give a party. She's so amusing. There'll be food and drink and ghosts, and perhaps even a few murders. You're all invited. If any of you will spend the next twelve hours in this house, I will give you each ten thousand dollars, or your next of kin in case you don't survive. Ah, but here come our other guests...” And we get an introduction and brief bio of each character. In a movie that isn’t even 75 minutes long, using voice over to introduce the characters and basic situation gets us right into the story without wasting valuable film stock on all of those introduction scenes.



This is an interesting haunted house, because despite Pritchard saying it’s 100 years old, it is ultra modern on the outside... a spooky cobwebbed set on the inside. The guests: brave test pilot Lance Schroeder (THE BIG VALLEY’s Richard Long), broke secretary Nora Manning (Carolyn Craig) who works for Loren’s company, gossip magazine columnist Ruth Bridges (Julie Mitchum), skeptical psychiatrist Dr. David Trent (Alan Marshal), and the house owner Pritchard... none have ever met each other or Loren, even though Nora works for his company. All are interested in getting paid $10k for 12 hours work... except Trent who is more interested in debunking the legend of the house.

Moments after they meet, a door slams shut (on its own) and the chandelier begins moving... then crashes down at Nora... but Lance saves her.

Upstairs the charming Loren is waiting for his fourth wife Annabelle (sexy Carol Ohmart) to get dressed for the party. He knows she’s cheating on him; but she counters by saying he can’t prove it, can he? Loren knows she’s a gold digger and suspects she is going to try to kill him and inherit. All of this in fairly witty dialogue between them, before Loren goes downstairs to meet his guests.

Pritchard pulls a giant knife from a secret compartment and shows it to the other guests, “This is what she used on my brother and her sister, hacked them to pieces. We found parts of their bodies all over the house, in places you wouldn't think. The funny thing is the heads have never been found, hands and feet and things like that, but no heads.” So there are two loose heads floating around somewhere in here?

Loren enters and mixes drinks for everyone - the caretakers will leave at midnight and the doors will be locked. No phones, bolted windows, no way out. Pritchard says that four men and three women have been murdered in this house, and Trent quips that there are four men and three women here now - that’s a ghost for each of them.



Pritchard leads them on a tour of the house - pointing out a huge blood stain on the ceiling, and when Ruth stands under it... fresh blood drips on her hand! “It’s too late - the house has marked you!” They go into the massive wine cellar, where a past resident filled a vat with acid and tossed his wife in. “There’s been a murder almost everyplace in this house.” When Nora almost falls into the vat, Lance saves her again. Pitchard tosses something into the vat to show that there is still acid in there.

When the tour moves on. Lance and Nora stay behind - our romance story (to counter the anti-romance of Loren and Annabelle). They poke around in the wine cellar until Lance finds a door that leads... somewhere. Once he gets through the door it slams shut and Nora can’t get it open! Then all of the lights go out and she sees the ghost of an Old Woman appear for a moment on the other side of the room, she races to get out of there! Nora gets help, says we’ll have to break down the door - it’s locked. Except it’s not locked... it’s open. Lance is on the other side, unconscious - hit in the head. Who could have done that? All of the others were together.



Lance and Nora go back to the wine cellar to search for secret passages and when Nora is alone, the Old Woman Ghost zooms past her - scare moment. She screams and Lance runs in... but there is no trace of the ghost.

When Nora races upstairs she bumps into Annabelle - who warns her not to go anywhere in the house alone... she is in danger. When Lance comes up stairs to look for Nora he bumps into Annabelle as well - and she makes the moves on him, and warns him that Loren is planning something... something sinister. The three wives before her died under mysterious circumstances.

About 33 minutes into the film, Loren knocks on all of the guest’s doors to announce that it is almost midnight - last chance to leave the house before the doors and windows are locked and bolted for 12 hours. Nora tells him that she will be staying, then goes back into her room and discovers one of those missing heads when she opens her suitcase. Nice shock moment. She runs out of the room, takes a wrong turn, ends up in a strange hallway... dark, spooky... she is lost in the strange house. Then a hand grabs her from the shadows! An Old Man says, “Come with us before he kills you!” She escapes from the Old Man and races downstairs to the living room... where everyone else is. Screaming that she doesn’t want to stay here.



A door blasts opens and the Old Woman Ghost and Old Man stand there!

Loren introduces them as the Caretaker and his Wife... who will be leaving at Midnight and locking the doors. Nora wants out - she doesn’t care about the $10k. Then a wind blows through the room, rattling everything. Weird! When they turn back to the Caretaker and his Wife - they are gone! They have left and locked the door behind them! Now Nora is trapped in the house for 12 more hours like everyone else.

At about 37:30 (the halfway point) they are locked in the house.

Loren provides them all with *guns* (in cute little coffin shaped boxes), and Pritchard exclaims: “These are no good against the dead... only the living.” Trent thinks the guns are a bad idea - fear is likely to have them shooting each other. Annabelle says she doesn’t need a gun, and it goes back in it’s box.

Nora drags them all upstairs to look at the severed head... but it is no longer there. Is she crazy?



Lance goes to Nora’s room to comfort her (if you know what I mean) and finds her door unlocked and Nora isn’t there... but the severed head is hanging in the closet! He grabs the head and races downstairs to the living room... where Pritchard tells him that it is too late - the house has her now. They will never see her again.

A scream from upstairs! Lance runs to the staircase where he sees... a woman dangling from a noose! Has Nora killed herself? Trent comes down the hallway, sees the hanging woman, and they take her down... and *without showing us her face* take the dead woman into a room and place her on the bed. Trent checks her pulse - pronounces her dead. Loren runs in, asks if Nora is alright, and Trent says, “She’s dead... your wife is dead” and we see the dead woman’s face for the first time: Annabelle!

Lance leaves the room, notices curtains blowing at the other end of the hallway... an open window? A secret passage? Just as he gets to the curtains Nora pops up behind him and pleads, “Hide me!” Lance takes her to his room, where Nora claims that Loren tried to strangle her and then left her for dead. It was dark, but she’s sure it was Loren. Lance tells her that Annabelle is dead - and he thinks someone killed her.

Pounding at the door. Lance opens it carefully - Trent on the other side of the threshold says he doesn’t believe Annabelle hung herself and he wants to meet with everyone (except Loren) downstairs.

Loren is looking down at his dead wife, not exactly mourning, when there’s a noise behind him - Pritchard. “Your wife isn't there anymore. She's already joined them!” Loren says he’s drunk and throws him out of the room.



In the living room (where most of this film takes place) Trent takes charge - and we are in AND THEN THERE WERE NONE territory as he explains that there are no ghosts, but one of them is a murderer. There was nothing Annabelle could have stood on before hanging herself. Loren says he believes she was murdered... by one of you. Lance chimes in that to want to murder someone, you must know them... but we were all strangers to Annabelle except Loren. He is the only logical suspect. The problem now is that one of them is a killer and now they are trapped with each other for 6 more hours. The plan: since all have guns, they will all stay in their rooms alone for the next 6 hours, and if anyone comes into their rooms - shoot them!

At 56 minutes they are all locked safely in their rooms...

Trent sees his doorknob moving, but when he opens the door - no one in the hallway.

Blood drips on Ruth’s hand - the blood pool has appeared on her bedroom ceiling.

Lance goes into Nora’s room (hormones) to make sure she’s safe... then goes exploring in that mystery hallway where the curtains were blowing before. Finds a secret passage in the wall and enters.

The lights go out due to the convenient storm, and Nora thinks she sees a rope crawling through her window like a snake and coil itself around her legs! Floating outside the window - Annabelle’s ghost! When Nora grabs the gun, Annabelle floats away taking the rope with her. Nora freaks out, runs down the hallway with the gun... right into Annabelle’s hanging body near the stairs! She backs against a door... and a dead hand reaches around the door to grab her! She runs downstairs... where a dusty old organ begins to play a funeral dirge by itself! She screams and runs away.

Upstairs - Trent knocks on Loren’s door and they aim their guns at each other. Trent heard a scream and running, thinks they should search the house: Loren downstairs and he will search upstairs. When Loren is gone, Trent goes into the room where Dead Annabelle lays on the bed, says to her corpse: “It’s almost over, darling. Every detail was perfect.” Then Annabelle’s eyes pop open, and she begins to rise! “Get me out of this hanging harness.” And at 65:20 minutes we get the scheme - Trent and Annabelle are driving Nora crazy, making her believe that Loren has murdered his wife and is now trying to kill her; and just waiting for Nora to find Loren and shoot him dead... so that Annabelle inherits everything and can run off with her lover Trent. “When you hear the shot, come down to the cellar”, Trent tells her before he goes.

In the cellar: Nora and her gun search the darkness... as Loren enters from the shadows behind her. She lifts her gun and shoots him!

Trent enters from a secret passage, opens up the vat of acid, drags Loren’s body to it as the lights flicker out again. In the darkness: A man’s death scream!



Annabelle goes into the cellar looking for Trent, can’t find him. But the doors slowly creak closed one by one trapping her in the cellar. Trapping her in the darkness! Shadows everywhere! She creeps up to the vat of acid... bubbling... and a skeleton emerges from the depths... and *keeps* emerging! It comes out of the vat, and starts moving across the room towards her! (Emergo - and zips at the audience!) “At last you have it all, everything I have. Even my life, But you’re not going to live to enjoy it. Come with me murderess, come with me!” says Loren’s voice from the skeleton! She tries to open the door - locked! The skeleton grabs her - freaking her out. Then the skeleton slowly walks towards her, backing her into... the vat of acid! She falls in... and her body is dissolved.

From the shadows Loren emerges - with a marionette rig - the skeleton was just a puppet. He tosses the rig and skeleton into the acid and all of the evidence is gone. When the others finally make it into the cellar, they find Loren standing over the bubbling acid. He tells them that Annabelle and Trent plotted to kill him - using Nora as an unknowing assassin - but he discovered their plan and filled her gun with blanks. When Trent tried to throw him into the acid, Loren struggled and Trent fell in. When Annabelle came down, she stumbled and fell into the acid. Loren is more than willing to turn himself over to the authorities and see that justice is done.

The doors pop open and everyone is free to go.

Pritchard looks at the bubbling acid - bones and skulls bobbing - and says, “Now there are nine. There’ll be more, many more. They’re coming for me, now... and then they’ll come for you!”

Tomorrow we'll look at one of the great Corman adaptations of Poe starring Vincent Price.

- Bill

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